GREEN FAIRY GAMES

Making Fae Noir Less Deadly

Like Fae Noir, but want a pulp-action feel for your game? Here are three alternate ways to reduce the danger of combat. You can either apply these rules to all the characters in your game or, to really make your game play like a pulp adventure, only to the PCs and important NPCs.

For Example:
            Lord High Genuflect is shot by a Pinkerton with a heavy pistol. After applying extra successes from the attack, Genuflect would take 2C of damage. However, he’s in a game using the Soak rules, so he rolls his Toughness of 6 and gets 2 successes (reduce numerical value of damage by 1). This is enough to reduce the 2C down to 1C of final damage, which is then applied to the character.
            Had Genuflect rolled 3 successes, he would have staged the damage down by one wound level, and would have suffered 2V of damage.

For Example:
            Sue Danger is being shot at by a thug who scores 3 successes on his attack roll. Sue Danger makes a Dodge test and scores 2 successes. Subtracting these from the thug’s successes leaves one net success for the thug’s attack. He manages to shoot Sue, but only deals the base damage for his gun.
            Had Sue scored 3 or more successes on her Dodge test, the thug would have missed completely.

For Example:
            Under the default rules of Fae Noir, a light pistol deals 1V damage. By reducing the damage by one wound level, all light pistols in the game deal 1L base damage instead.

 

 

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