So first off, I wanted to let everyone see what the hardcover and softcover print proofs look like – I think they turned out pretty fantastically! I’m really looking forward to getting them in people’s hands. I’ve had a bad cold for the past week, and receiving the proofs was a nice treat.
Green Fairy Games is doing all kinds of stuff at GenCon as part of the Indie Game Developer Network – so if you’re there come visit us at booth 1539!
A few tickets are still available for sessions of this year’s OGH adventure “Lord of the Dance” in some pretty convenient time slots and I’ll be speaking on the “GMing on the Fly” panel Thursday from 2-3 PM in Crowne Plaza : Pennsylvania Stn C.
Wednesday night before Gen Con gets into full swing, Green Fairy Games and the IGDN are also sponsoring a meet and greet from 7-9 PM at Loughmiller’s pub a block from the convention center. 19 game designers from the IGDN will be there and people who show up early can get a free drink ticket. One of Loughmiller’s menu items for the whole weekend will also be named after Green Fairy Games, which is pretty cool. Details and directions to Loughmiller’s are below.
As a big fan of Gen Con, I hope to see you sometime during the convention!
Walk with gods, perform incredible feats, punch monsters in the face.
Be a Legend!
OGH is a complete, new game inspired by mythology – the action movies of the ancient world. We’ve created a system that encourages stories with the same over-the-top coolness and creativity that is embodied in the most ancient storytelling traditions. The focus is on empowering GMs and players to build their own epic – a story unique to their larger-than-life characters, whether your campaign is set in ancient Greece, Viking-era Norway, the height of the Aztec empire, or in a post-apocalypse where the gods have returned.
Exciting combat is backed by a robust social conflict system and flexible magic.
The system is “rules-medium” with a core d6 dice pool mechanic and consistent, modular sub-mechanics that all support exciting stories and an emphasis on player agency and fun.
On Cyber Monday, the Fae Noir core book will be on sale at the below link for $4.99 starting around 9 AM EST. There will also be 5 other games featured for this discount price. And today, Black Friday, there are an additional 6 games there, including Vampire: The Requiem.
As we begin the search for an artist for the Fae Noir comic, I thought I would post a description of the comic and what we’re looking for here so that interested parties can see it. If this describes you and you’re interested, please contact me. If it describes someone you know, please send them over!
Set in a 1920s where the fae returned with a vengeance at the height of the Great War, Fae Noir follows the adventures of goblin private detective Nero Vermicelli and his associates Franklin Jefferson, Agatha Whately and albino troll Darby Gonnall. Magic, bootleggers, hardboiled detectives and the creatures of fairy sharing the jazz age in New York City.
The initial comics arc follows Nero and crew after they accidentally kill a man who was already dead and are framed for his murder. It also looks at Nero’s experience in the Great War and what made him (and Darby) leave the warm embrace of Arcadia.
Since this series is, essentially, urban fantasy in the 1920s, artists need to be comfortable with semi-accurately depicting the clothes/look/cars of the time as well as be able to draw dragons, trolls, medieval clothing/armor/weapons and similar.
Art style could be comic-booky, more realistic, or influenced by art of the appropriate period like Art Deco or the work of Mucha. It’s important that the art not be too stylized or cartoony.
Pretty much what it says above. We’ve got a Facebook page, finally, because we/I am a big sellout.
In theory this means there will be twice as many posts and more regular updates across the board.
In other news, I’ve now finished writing the rough draft of the Fae Noir comic and am typing it up/editing it. Hoping to be done with that within a week or so and move on to lining up an artist. Real life has delayed the whole range of projects a bit, but things in general seem to be settling down so I’ll be able to pick up the pace to “not-standstill” again.
I’m very happy with the way the rough draft of the comic turned out. I feel like I was able to develop the characters a lot even in the first story arc and I’m looking forward to doing more on it. To be honest, I was surprised by the amount I enjoyed writing the book in light of the fact that I never really considered doing a comic before.
Friends of Green Fairy Games, Aradani Studios has produced a very tantalizing campaign for the Pathfinder/D&D venue Tomb of Kochun, available at this place. If you like Southern Fried Adventure or Barbecued Goblins, check it out!