Growling Door Games Launches Chill Kickstarter

Thursday, October 02nd, 2014 | Author:

Growling Door Games, run by the very cool Matt McFarland and Michelle Lyons launched their kickstarter for Chill 3rd Edition yesterday and it’s off to a great start. 

This update of the classic RPG looks really cool and definitely worth backing/checking out!

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Print Proofs and GenCon

Friday, July 25th, 2014 | Author:

So first off, I wanted to let everyone see what the hardcover and softcover print proofs look like – I think they turned out pretty fantastically! I’m really looking forward to getting them in people’s hands. I’ve had a bad cold for the past week, and receiving the proofs was a nice treat.

Softcover on left, hardcover on right!
Softcover on left, hardcover on right!


Green Fairy Games is doing all kinds of stuff at GenCon as part of the Indie Game Developer Network – so if you’re there come visit us at booth 1539!

A few tickets are still available for sessions of this year’s OGH adventure “Lord of the Dance” in some pretty convenient time slots and I’ll be speaking on the “GMing on the Fly” panel Thursday from 2-3 PM in Crowne Plaza : Pennsylvania Stn C.

Wednesday night before Gen Con gets into full swing, Green Fairy Games and the IGDN are also sponsoring a meet and greet from 7-9 PM at Loughmiller’s pub a block from the convention center. 19 game designers from the IGDN will be there and people who show up early can get a free drink ticket. One of Loughmiller’s menu items for the whole weekend will also be named after Green Fairy Games, which is pretty cool. Details and directions to Loughmiller’s are below.

It's only one block!
It’s only one block!

As a big fan of Gen Con, I hope to see you sometime during the convention!

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Of Gods & Heroes Kickstarter Launched!

Monday, April 21st, 2014 | Author:

Experience Mythic Adventure!

Create a Hero.

Walk with gods, perform incredible feats, punch monsters in the face.

Be a Legend!

Kickstarter Cover

OGH is a complete, new game inspired by mythology – the action movies of the ancient world. We’ve created a system that encourages stories with the same over-the-top coolness and creativity that is embodied in the most ancient storytelling traditions. The focus is on empowering GMs and players to build their own epic – a story unique to their larger-than-life characters, whether your campaign is set in ancient Greece, Viking-era Norway, the height of the Aztec empire, or in a post-apocalypse where the gods have returned.

Exciting combat is backed by a robust social conflict system and flexible magic.

The system is “rules-medium” with a core d6 dice pool mechanic and consistent, modular sub-mechanics that all support exciting stories and an emphasis on player agency and fun.


The OGH Kickstarter will run through May 18th, but some rewards are limited, so check it out today!





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Fae Noir Core Book on Sale for $4.99

Friday, November 29th, 2013 | Author:

On Cyber Monday, the Fae Noir core book will be on sale at the below link for $4.99 starting around 9 AM EST. There will also be 5 other games featured for this discount price. And today, Black Friday, there are an additional 6 games there, including Vampire: The Requiem.

Prices so cheap, you can’t afford not to buy!

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Fae Noir Comic Artist Search Begins

Thursday, April 25th, 2013 | Author:

As we begin the search for an artist for the Fae Noir comic, I thought I would post a description of the comic and what we’re looking for here so that interested parties can see it. If this describes you and you’re interested, please contact me. If it describes someone you know, please send them over!

Set in a 1920s where the fae returned with a vengeance at the height of the Great War, Fae Noir follows the adventures of goblin private detective Nero Vermicelli and his associates Franklin Jefferson, Agatha Whately and albino troll Darby Gonnall. Magic, bootleggers, hardboiled detectives and the creatures of fairy sharing the jazz age in New York City.

The initial comics arc follows Nero and crew after they accidentally kill a man who was already dead and are framed for his murder. It also looks at Nero’s experience in the Great War and what made him (and Darby) leave the warm embrace of Arcadia.

Since this series is, essentially, urban fantasy in the 1920s, artists need to be comfortable with semi-accurately depicting the clothes/look/cars of the time as well as be able to draw dragons, trolls, medieval clothing/armor/weapons and similar.

Art style could be comic-booky, more realistic, or influenced by art of the appropriate period like Art Deco or the work of Mucha. It’s important that the art not be too stylized or cartoony.

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Green Fairy Games Enters 21st Century – Gets Facebook Page

Saturday, March 09th, 2013 | Author:

Pretty much what it says above. We’ve got a Facebook page, finally, because we/I am a big sellout.

In theory this means there will be twice as many posts and more regular updates across the board.


In other news, I’ve now finished writing the rough draft of the Fae Noir comic and am typing it up/editing it. Hoping to be done with that within a week or so and move on to lining up an artist. Real life has delayed the whole range of projects a bit, but things in general seem to be settling down so I’ll be able to pick up the pace to “not-standstill” again.

I’m very happy with the way the rough draft of the comic turned out. I feel like I was able to develop the characters a lot even in the first story arc and I’m looking forward to doing more on it. To be honest, I was surprised by the amount I enjoyed writing the book in light of the fact that I never really considered doing a comic before.

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GFG Friend World of Uteria Publishes Adventure

Friday, November 23rd, 2012 | Author:

Friends of Green Fairy Games, Aradani Studios has produced a very tantalizing campaign for the Pathfinder/D&D venue Tomb of Kochun, available at this place. If you like Southern Fried Adventure or Barbecued Goblins, check it out!

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New Game Finalized as Of Gods & Heroes

Friday, November 09th, 2012 | Author:

Hopefully there’s no game that I’m unaware of going by OGH?

So the game I’ve been working on for the past two years finally has a real name after going through a number of permutations. We’ve run Of Gods & Heroes at GenCon in both 2011 and 2012 and were supposed to run it at Metatopia but… hurricanes got in the way. B

Of Gods & Heroes is pan-mythic roleplaying in the Age of Heroes. It can be culture-specific or built on generic mythology. It plays like an action movie and, in my opinion, is a hell of a lot of fun. Because one of the GenCon players I’ve had twice asked me about design philosophy, I thought it would be useful to post the bulk of what I sent him about the game and where it stands.

When the game comes out, it should be around 150-200 pages and will be a complete game, supporting pan-mythic play. The “default” rules will slant towards European seafaring mythologies. The first section of the book will have character creation, skills, gameplay mechanics, character advancement and a section on magic. In later portions of the book, there will be guidelines for changing the game to non-European and inland (Russian, Indian, Mongol) mythologies and general suggestions on how to run and play the game including some examples of adventure design. There will also be a substantial section of pre-created monsters and NPCs as well as a listing of NPC powers and a description of fast monster/NPC design.

I am planning on releasing the book in both hardcopy and pdf format by June 2013 (fingers crossed) in time for DexCon. There will be pre-ordering available through Kickstarter with higher-level benefits still to be determined (I’d like to be able to include 10-25 ancient Roman coins as one level of reward, for example). I’m determining at this point the pricing mechanics of a package deal offering both the pdf and a hardcopy together.

 The goal is to make the system fast to use and intuitive while allowing for “mini-games” for those who want to expand the experience. For example, I’ve already put together a section of rules on naval combat and a section on large-scale warfare. Neither of these situations ever has to happen in gameplay, but the system supports them and I think the way they’ve been worked out is pretty neat.

Overall, I want the game to be fast to learn and easy to use with the feel of an action-adventure where everyone gets a chance to shine. Playtesting has demonstrated that even for people who are unfamiliar with RPGs, it takes about 10-15 minutes to create a character. One aspect – legendary feats – are a way of mediating GM ownership of the story, letting players create sort of “pivot points” at which they can send things off the rails or otherwise exercise influence on the overall plot without delving into the more indie-game concept of competing over narrative ownership.

If there’s anything specific readers are interested in hearing more about, please let me know, I’m happy to discuss!

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Hurricanes, Metatopia, Spam Bombs and a Fae Noir Comic?

Friday, November 09th, 2012 | Author:

First, I’d like to apologize for disappearing. I think the spambots got lonely in my absence. We had some tech issues with the site, then there was a hurricane and this past week we had a spambot explosion! Oh noes!

Green Fairy Games was supposed to attend Metatopia, a newish designer-focused convention in New Jersey from the fine people at DexCon and Dreamation. Unfortunately, it fell on the weekend after Hurricane Sandy and, as I think most people know, that was a very difficult time for the NY/NJ area. Nothing bad happened to the GFG homestead, but it made it impossible for me to get to the actual convention.

On the Fae Noir front, I’m still working on the 2nd edition (which will now include a revamp of the damage/health system in addition to Moxie Points, an expanded role for Personality Flaws and some expanded social Skills). However, that’s been on the back burner for some time now as I work on New Game (discussed in the next post).

That said, I was recently approached by a friend in comics distribution who asked that I put together, essentially, a pitch for FN as a comic series. I hadn’t really considered it as an option before – I’m more of a long-form fiction writer – but I think it can work and I have an idea for the first six issues (what you need to produce for a pitch, basically). There’s nothing for sure at this point, I haven’t even gotten past the outline stage, but it’s exciting. Extremely exciting. There might eventually be a Fae Noir comic?

That would be weird.

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GenCon and CandyCreeps Reprint

Monday, July 30th, 2012 | Author:


OMFG, GenCon is only two(ish) weeks away. This year’s adventure for Epic: Gods & Heroes promises to be full of the best kind of Viking madness based on our playtesting. It’ll be good to get the beta-testing phase over after this year’s convention so that we can finish the game up and get it produced for next year’s convention season.

The writing process for Epic has been very different from what I experienced when doing Fae Noir and I’ll go into that in later posts. I will say that it has challenged some of my beliefs about gameplay and player experience/habits.

Regardless, I’m excited to see my GenCon “homies” and doing True Dungeon.

In other exciting news, CandyCreeps has been reprinted (soon to be available in hardcopy at IPR) and is currently available in pdf on DriveThruRPG. Check it out!

Site is still under semi-construction. But this is much better!

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